![]() ![]() ![]() ![]() now the upper body was texturized totally wrong. Tried it: texture of the body (top) and the legs join (below) with Photoshop CS5. What did I do milance941 "make big default image than copy both textures on it" really good idea. I understand, "BLENDER" kick out the unused files. Then comes "Python-box" warning-skipping texture. If I then "file" => "ExportMeshAsciiExtended" make. "BLENDER" shows me everything right in "object mode". (Now I have different textures for the united body and bump maps) So "join" it together => "edit mode" => merge vertex points. Must be in "BLENDER" the two objects share the "join", because the body are of different weight. (I have already seen a lot great Works in the comunity.I want to do) I want to create Meshmod models and add 2 different models to 1
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |